Add Understanding Aggro Management in Tower Rush Scenarios
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<br>However, beneath the surface of this apparent chaos lies a rigid, highly predictable set of rules governing Artificial Intelligence.<br>
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<br>If you cannot reliably predict which target an enemy unit will choose to attack, you are relying entirely on luck.<br>
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Vision and Targeting
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<br>When a unit is deployed or finishes destroying a target, it scans its specific sight range for the closest valid enemy.<br>
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<br>As long as you place a building just barely inside the tank's sight range, the tank will alter its path and walk toward your building.<br>
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Use the arena tiles as a visual guide.Resetting aggro saves games.Flying units often have different pathing rules.
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The Geometry of Defense
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<br>Large tanks have massive hitboxes, meaning melee defenders can attack them from slightly further away than smaller troops.<br>
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<br>For example, if an enemy Miner is locked onto your tower, you can deploy a large tank directly on top of him.<br>
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Aggro RuleTactical ApplicationProximity PriorityPlace a cheap skeleton exactly one tile closer to the enemy than your fragile ranged attackerVision RefreshIf an Inferno Tower locks onto your tank, stun it with a spell while placing a swarm nearby
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Drilling the Mechanics
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<br>Have a clanmate repeatedly send the same tank down the lane while you try to pull it to the center using different tiles.<br>
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<br>You will no longer panic when a massive push approaches; you will simply calculate the optimal placement and watch the AI dance to your tune.<br>
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For more about [tower rush](https://www.lavoro24.link/employer/muzeocollection) have a look at the site.
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