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They learn how to place a Knight to block a Mini P.E.K. If you have any type of concerns regarding where and the best ways to utilize [tower rush](https://git.mzansi-innovation-hub.co.za/anja21a9238490), you can call us at the web site. K.A, and how to use a Skeleton Army to swarm a Giant.
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They entirely bypass the river, they are immune to powerful ground-control spells like The Log and Earthquake, and they cannot be distracted by standard ground-melee troops.
+The Danger from Above +
If a player sends a Balloon at the bridge, and your only anti-air card is a 3-elixir Minion squad buried at the bottom of your deck, you have already lost the tower.
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Furthermore, aerial swarms (like the Minion Horde or Bats) can completely shred an unsupported ground tank in seconds.
+The Tesla is arguably the best anti-air building.Use Tornado to pull flying units.Zap or Snowball can instantly kill Bats or severely injure Minions, giving your tower time to finish them off. +Structuring Your Defense +
The 'Air Assassin' role (Mega Minion, Phoenix, Minions) involves playing flying melee units that fly out to directly intercept the enemy threat in the sky.
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Choosing the correct combination of these three roles ensures that you are never caught without an answer when the opponent takes flight.
+The DefenderBest ExamplePrimary RoleThe Ranged SniperMusketeer / Dart GoblinPlaced centrally to shoot down Balloons from a safe distance; highly vulnerable to spellsThe Air AssassinMega Minion / PhoenixPlaced directly on top of the enemy air threat; immune to ground damage, survives medium spells +Look Up +
A deck with weak anti-air is a fundamentally flawed deck, regardless of how strong its ground game is.
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When the shadow of a Balloon falls across your tower, you must be ready.
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