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While massive tanks and rapid-firing archers often steal the spotlight, spells are the true silent killers of the arena.
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This article dives deep into the strategic application of both light and heavy spells to maximize your win rate.
+Mastering Cheap Magic
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Light spells, typically costing one to three energy, are the primary tools for dealing with cheap swarm units.
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A well-placed snowball can push a defending unit out of range, allowing your attacker to lock onto the tower instead.
+It pushes everything back and provides chip damage.If you know they will play a goblin gang, drop the log before they even spawn.Know the exact damage your spell does.
+The Heavy Spells: Destruction and Value
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Their primary purpose is to destroy mid-health defensive units while simultaneously dealing massive chip damage to the enemy tower.
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Playing against a 'spell-cycle' deck that focuses entirely on defending and rocketing your tower is incredibly frustrating.
+Spell StrategyDangerSpell CyclingHighly effective in double elixir when you can regenerate energy quicklyBlind CastingCatastrophic if the opponent places nothing, wasting 4 mana
+The Perfect Match
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Choosing the correct combination of spells is entirely dependent on the specific win condition you are using.
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Magic is a precise science in the arena; treat it with the respect it deserves.
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+If you loved this article and also you would like to get more info about [tower rush](https://gitea.fefello.org/kerstincoover/kerstin1981/wiki/The-Future-of-Competitive-Tower-Rush-Tournaments) please visit our own page.
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