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In recent years, the [tower rush](https://ramzacoury.com/author/franciscotully/) genre has seen an explosion of creativity, fundamentally altering how matches are played.
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We have moved far beyond the simple days of dropping a heavy tank at the bridge and hoping it connects with the tower.
+Champions and Active Abilities
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The introduction of 'Champions' completely shattered this paradigm by giving players units with manually triggered active abilities.
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A perfectly timed Champion ability can dodge a lethal spell or instantly clear a massive defensive swarm.
+Plan ahead.Patience is key.Only one Champion can be on the board at a time.
+Evolving the Meta
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These Evolved units often possess vastly superior stats, unique attacks, or the ability to survive spells that would normally kill them instantly.
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You must know exactly when the opponent is holding an Evolved unit, as treating it like the standard version will result in a lost tower.
+New MechanicExecutionPower SpikesPlay a specific card X number of times to unlock a supercharged version for the next deploymentBase ModifiersPlayers can now swap the default Princess on the tower with different characters that shoot faster, slower, or deal splash damage
+What Will They Think of Next?
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The game you played three years ago is not the same game you are playing today.
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The players who adapt the fastest are the ones who conquer the leaderboards.
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