Add The Role of RNG in Competitive Tower Rush Mechanics
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<br>The presence of luck-based mechanics in a strategy game can be both a blessing and a massive frustration.<br>
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<br>In the context of lane-pushing arena battlers, RNG is typically minimized compared to card games or auto-battlers.<br>
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The Luck of the Draw
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<br>The most prominent RNG element in card-based battlers is the initial four cards you are dealt at the start.<br>
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<br>Professional players build their decks specifically to minimize the chances of a truly unplayable starting hand.<br>
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Never run a deck that is too heavy.Try to fix your rotation safely.Move on to the next match quickly.
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The Unpredictable AI
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<br>Sometimes a unit will retarget unexpectedly due to a micro-movement by another troop, completely ruining your defensive setup.<br>
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<br>Leaving a slight margin for error in your defensive placements is the best way to handle AI unpredictability.<br>
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Battler CategoryLevel of LuckAuto-BattlersExtremely High - Relies entirely on shop rolls and item dropsStandard [Tower Rush](https://git.devinmajor.com/athenarta2520/tower-rush5623/wiki/The-Evolution-of-Tower-Rush-Games-Over-the-Years)Highly skill-dependent after the first 30 seconds
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The Mental Game
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<br>Getting angry at a bad starting hand only causes you to make further mistakes and lose the match entirely.<br>
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<br>If you are stuck in a lower arena, it is because of your fundamental mechanics, not the random number generator.<br>
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