Add Top Cards for Sudden Death in Tower Rush
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<br>You are no longer playing a game of slow, methodical advantages; you are playing 'Sudden Death', where the first player to destroy a single tower wins the match instantly.<br>
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<br>This article analyzes the absolute best cards to have in your rotation when the Overtime clock begins ticking down.<br>
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The Spell Cycle Enders
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<br>The Rocket is the absolute king of Sudden Death; it deals the highest burst damage in the game, capable of taking nearly 600 hitpoints off a tower instantly.<br>
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<br>If you know your opponent's tower is at 550 health, and you have a Rocket in your hand, you have already mathematically won the game.<br>
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Never play your heavy spell in Sudden Death if it leaves you with zero elixir to defend.Memorize the exact damage your heavy spell does to crown towers.It maintains your elixir efficiency while dealing the necessary damage.
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Fast Damage in Overtime
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<br>The Miner is the quintessential Sudden Death troop; because he tunnels underground, he can be deployed directly on the enemy tower instantly.<br>
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<br>If the opponent makes a slight defensive error or overcommits by 2 elixir, a Bandit dropped at the bridge will dash to the tower in less than two seconds.<br>
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Sudden Death SetupThe ExecutionOpponent tower is at 400 HPImmediate Spell Cycle; ignore attacking with troops, defend flawlessly, and launch the Rocket/Fireball for the guaranteed winBoth towers are at full HP in OTPlay incredibly safe; rely on Miners or Goblin Barrels for safe chip damage; never play an 8-elixir tank in the back
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The Psychology of the Final Hit
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<br>The player who panics and throws a desperate, unsupported push will almost always lose to the player who calmly executes their win condition.<br>
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<br>Overtime is where legends are made and phones are broken.<br>
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