diff --git a/Defeating-Fast-Decks-in-Tower-Rush.md b/Defeating-Fast-Decks-in-Tower-Rush.md new file mode 100644 index 0000000..9e4e59f --- /dev/null +++ b/Defeating-Fast-Decks-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
There is a distinct, panic-inducing feeling that occurs when you realize your opponent is playing a hyper-fast Cycle or Bridge Spam deck.
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Fast decks prey entirely on players who panic, over-defend, and leak elixir.
+Slowing the Pace: The Defensive Anchor +
If you use a Cannon to defend their Hog Rider, they will play four 1-elixir cards to cycle back to a second Hog Rider before your Cannon is back in your hand.
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They are forced to spend their cheap cycle spells (like Fireball or Log) specifically to destroy your building, severely hindering their ability to cycle quickly.
+Stay calm.A perfectly placed Skeleton Army will instantly melt a charging Battle Ram before it hits the tower.They have no heavy defenses to stop a massive push. +The Double Elixir Deathball +
You will take chip damage, you will be constantly reacting, and you will feel like you are losing the entire time.
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You can now afford to drop your massive 8-elixir tank in the back and still have plenty of elixir to defend their desperate Bridge Spam attempts on the opposite lane.
+The ManeuverHow to Do ItThe High Middle PlantPlacing your defensive building very high by the river to instantly intercept fast 'river-jumping' units like the Bandit or Royal GhostThe Predictive LogRolling a Log at the bridge exactly when you expect them to spam cheap units, instantly clearing their push and granting a positive trade +Patience is the Ultimate Weapon +
Take the hits, manage your economy, and set up your defensive wall.
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Patience always defeats panic.
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