diff --git a/The-Best-Hero-Classes-to-Lead-Your-Tower-Rush-Army.md b/The-Best-Hero-Classes-to-Lead-Your-Tower-Rush-Army.md new file mode 100644 index 0000000..3daeda1 --- /dev/null +++ b/The-Best-Hero-Classes-to-Lead-Your-Tower-Rush-Army.md @@ -0,0 +1,15 @@ +
Many modern iterations of the genre have introduced powerful 'Hero' or 'Commander' units to lead the charge.
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In this breakdown, we will examine the standard hero archetypes and how to utilize them for maximum effectiveness.
+The Bruiser/Tank Class +
Their active abilities usually involve a self-heal, a massive temporary shield, or a devastating close-range area attack.
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When playing a tank commander, your strategy relies on building a massive, slow-moving 'deathball' of troops.
+The 'Golden Knight' archetype excels at dashing through swarms.Charge their soul-meter before activating.Bait out the inferno tower first. +The Ranged Support Class +
These commanders usually sit safely behind your towers, picking off enemy troops from a massive distance.
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When kept alive, a ranged hero can generate absurd amounts of positive elixir trades over the course of a match.
+Commander ClassSynergyRanged DPSCycle decks and control setupsAura SupportSwarm-based balloon decks +Choosing Your Leader +
Do not just blindly pick whichever commander is currently dominating the competitive meta.
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Spend time practicing with each class in unranked modes to understand their specific timing and ability quirks.
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