diff --git a/Why-King-Tower-Level-Matters-in-Tower-Rush.md b/Why-King-Tower-Level-Matters-in-Tower-Rush.md new file mode 100644 index 0000000..1d1ec9d --- /dev/null +++ b/Why-King-Tower-Level-Matters-in-Tower-Rush.md @@ -0,0 +1,13 @@ +
It is incredibly satisfying to see the damage numbers of your favorite troop increase, knowing it will hit the enemy tower slightly harder.
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The level of your King Tower dictates the maximum hitpoints and the damage-per-second of all three of your defensive structures (the two Princess towers and the central King tower).
+The Mathematics of Survival +
To understand the importance of the King level, you must understand the concept of 'breakpoints'—the exact number of hits required for a tower to kill a specific enemy unit.
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This single extra shot changes everything. When you cherished this post as well as you would want to get details with regards to [tower rush](https://stelm.cfd/@wesleyhinchcli?page=about) kindly go to our web site. If a Goblin Barrel lands on your level 10 tower, those goblins will survive significantly longer, resulting in hundreds of extra points of chip damage over the course of the match.
+A +1 King level advantage usually equates to roughly 300-400 extra hitpoints on each Princess tower.This completely ruins enemy 'Bait' and 'Swarm' strategies.Donating is the fastest way to earn the Account XP required to level up your King Tower. +The Psychological Advantage +
When the match loads and the opponent sees that your towers are level 14 while theirs are level 13, they immediately know they are fighting an uphill battle.
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This extra margin for error allows you to focus more of your mental energy on tracking elixir and building massive pushes, rather than panicking over minor chip damage.
+The ScenarioEqual Level TowerThe DisadvantageDefending a lone Furnace Fire SpiritThe Princess tower kills the spirit in one shot before it jumps, taking zero damageThe Princess tower leaves the spirit with 1 HP, allowing it to jump and deal 200+ splash damage to the towerDefending an equal-level Minion HordeTowers kill each Minion in 3 shots, minimizing the total swarm damage takenTowers require 4 shots per Minion, allowing the Horde to easily destroy the entire tower if unsupported +Building the Base +
It should be an active goal; you should be constantly calculating the fastest, cheapest way to acquire the experience points needed for the next level.
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Base health is the ultimate safety net.
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