diff --git a/Splash vs Single-Target Defenses in Tower Rush.-.md b/Splash vs Single-Target Defenses in Tower Rush.-.md new file mode 100644 index 0000000..ade7130 --- /dev/null +++ b/Splash vs Single-Target Defenses in Tower Rush.-.md @@ -0,0 +1,13 @@ +
When constructing a perfectly balanced deck, choosing the correct defensive building is one of the most consequential decisions you will make.
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If you bring a single-target tower to a match against a swarm-heavy bait deck, you will be utterly annihilated.
+Melting the Behemoths +
Their primary function is to lock onto an enemy Giant, Golem, or P.E. Should you have virtually any questions concerning where by in addition to tips on how to use [tower rush](https://git.etwo.dev/malindasanborn), you are able to contact us in our own web site. K.K.A and shred its health pool before it reaches your princess tower.
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However, their massive, glaring weakness is their extreme vulnerability to cheap, multi-unit swarm cards.
+Have a zap or log ready to clear swarms instantly.Placement is critical against tanks.You must bait out their stun first. +The Splash Damage Swarm Sweepers +
A Bomb Tower placed in the center of the arena can single-handedly stop a massive, ten-elixir swarm push while taking minimal damage.
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The trade-off is that these buildings possess incredibly low single-target Damage Per Second (DPS).
+Defense CategoryOptimal Use CaseHard CounterHigh DPS BuildingMelts high health units instantly if unprotectedWastes time killing cheap units one by oneAoE BuildingClears dozens of units with a single attackLacks the raw damage to stop a massive push +Making the Final Choice +
Balance your defensive portfolio so you have an answer for absolutely every possible threat.
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A strong foundation guarantees a triumphant victory.
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