Add Mastering Beatdown Decks in Tower Rush
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<br>Beatdown is the most visceral, straightforward, and terrifying strategy in the entire arena battler genre.<br>
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<br>This guide will teach you the art of absorbing damage, building the deathball, and crushing the enemy under the weight of your push.<br>
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Taking Smart Damage
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<br>If you spend 4 elixir defending a 3-elixir Goblin Barrel, you will never accumulate the massive reserves needed to deploy your 8-elixir Golem.<br>
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<br>You are intentionally losing the battle in the first two minutes to guarantee that you win the war in the final minute.<br>
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Stall the game.A single Poison spell will ruin your entire push if they are clumped together.If your first massive push fails to take the tower, do not force a second one immediately.
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Synergy Behind the Tank
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<br>A Golem or Giant is virtually useless on its own; it will simply be surrounded and killed by cheap skeletons.<br>
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<br>You must build a synergistic support squad that covers every possible defensive response the opponent might have.<br>
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The Game PlanWhat to DoSingle Elixir (First 2 Minutes)Play passively; use support units defensively behind your tower, then drop the tank in front of them for a 'free' counter-pushDouble Elixir (Final Minute)Drop the tank in the absolute back, ignore minor enemy attacks, and dump every drop of elixir into support units behind the tank
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The Psychological Weight of the Push
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<br>This often induces panic, causing them to make desperate, ill-advised attacks that you can easily crush.<br>
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<br>Unleash the behemoth, and claim your three crowns.<br>
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