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This system of prioritization is known as 'aggro' (aggression), and mastering it is the most critical mechanical skill in the game.
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If you cannot reliably predict which target an enemy unit will choose to attack, you are relying entirely on luck.
+How Units See the Arena
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When a unit is deployed or finishes destroying a target, it scans its specific sight range for the closest valid enemy.
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As long as you place a building just barely inside the tank's sight range, the tank will alter its path and walk toward your building.
+Building-targeting units usually have larger sight ranges.They will ignore targets that are just a few tiles away.Always account for the unit's movement speed.
+Manipulating the Z-Axis and Hitboxes
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One of the most complex aspects of aggro management involves understanding the physical size, or 'hitbox', of different units.
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For example, if an enemy Miner is locked onto your tower, you can deploy a large tank directly on top of him.
+Aggro RuleTactical ApplicationProximity PriorityThe enemy will always hit the skeleton firstVision RefreshThe tower will rescan and target the swarm
+Practice Makes Perfect
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You must spend hours in friendly battles practicing these specific interactions until they become pure muscle memory.
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Control the aggro, control the arena.
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