However, beneath the surface of this apparent chaos lies a rigid, highly predictable set of rules governing Artificial Intelligence.
If you cannot reliably predict which target an enemy unit will choose to attack, you are relying entirely on luck.
The Concept of Sight Range
If multiple enemies are within that radius, the AI will almost always lock onto the absolute closest target mathematically.
If a massive, slow-moving tank is lumbering toward your tower, you do not need to place your defense directly in front of it.
Memorize specific tile locations.You must use a stun spell (like Zap) to force it to rescan.They ignore the river and take direct diagonal lines.
The Geometry of Defense
You can use the physical bulk of your own units to literally push enemy troops out of their preferred path.
The physical mass of the tank will actually push the Miner backward, forcing him to lose range on the tower and retarget onto the tank.
AI LogicPlayer ActionClosest Target LogicPlace a cheap skeleton exactly one tile closer to the enemy than your fragile ranged attackerVision RefreshThe tower will rescan and target the swarm
Drilling the Mechanics
Have a clanmate repeatedly send the same tank down the lane while you try to pull it to the center using different tiles.
Control the aggro, control the arena.
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