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However, beneath the surface of this apparent chaos lies a rigid, highly predictable set of rules governing Artificial Intelligence.
+
If you cannot reliably predict which target an enemy unit will choose to attack, you are relying entirely on luck.
+The Concept of Sight Range
+
If multiple enemies are within that radius, the AI will almost always lock onto the absolute closest target mathematically.
+
If a massive, slow-moving tank is lumbering toward your tower, you do not need to place your defense directly in front of it.
+Memorize specific tile locations.You must use a stun spell (like Zap) to force it to rescan.They ignore the river and take direct diagonal lines.
+The Geometry of Defense
+
You can use the physical bulk of your own units to literally push enemy troops out of their preferred path.
+
The physical mass of the tank will actually push the Miner backward, forcing him to lose range on the tower and retarget onto the tank.
+AI LogicPlayer ActionClosest Target LogicPlace a cheap skeleton exactly one tile closer to the enemy than your fragile ranged attackerVision RefreshThe tower will rescan and target the swarm
+Drilling the Mechanics
+
Have a clanmate repeatedly send the same tank down the lane while you try to pull it to the center using different tiles.
+
Control the aggro, control the arena.
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