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Your deck composition is the foundation of your entire success; a poorly constructed deck will fail regardless of your mechanical skill.
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Many beginners simply throw all their favorite, highest-level, or flashiest legendary cards into one deck and hope for the best.
+The Essential Roles
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You cannot build a deck that only attacks; you must have dedicated slots for defensive buildings, spells, and anti-air support.
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If your deck has three different win conditions, it is too heavy; if it has none, you will never actually take a tower.
+Focus your offense around a single concept.Include at least two spells.Flying units will destroy you otherwise.
+The Cost of War
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A high average cost (above 4.0) is a 'Beatdown Deck', designed to build one massive, unstoppable push during double elixir time.
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If your deck is too heavy, you will sit defenseless while the opponent chips away at your towers with cheap, fast attacks.
+Playstyle CategoryMana CurveStrengthsFast Cycle2. If you beloved this write-up and you would like to receive far more facts relating to [tower rush](https://gitea.belanjaparts.com/kayvolz3777765/tower-rush2020/wiki/The-Psychological-Warfare-of-Tower-Rush) kindly check out the webpage. 5 - 3.1Can easily out-rotate enemy countersHeavy PushExpensiveRequires less precise micromanagement
+Refining the Formula
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Once you have built your initial deck, take it into friendly battles or classic challenges to test its viability safely.
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Do not be afraid to experiment, but avoid changing your deck after every single loss.
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