diff --git a/Defeating-Fast-Decks-in-Tower-Rush.md b/Defeating-Fast-Decks-in-Tower-Rush.md
new file mode 100644
index 0000000..2e95191
--- /dev/null
+++ b/Defeating-Fast-Decks-in-Tower-Rush.md
@@ -0,0 +1,15 @@
+
There is a distinct, panic-inducing feeling that occurs when you realize your opponent is playing a hyper-fast Cycle or Bridge Spam deck.
+
To defeat them, you must establish an impenetrable defensive rhythm and learn to absorb minor chip damage to build a massive counter-offensive.
+Establishing the Rhythm
+
To break this relentless loop, you must utilize an 'anchor' defensive building, such as a Bomb Tower or a Tesla, placed perfectly in the center of the arena.
+
By keeping a building alive in the center, you fundamentally slow down the pace of the entire match, preventing them from spamming the bridge freely.
+Save your elixir.Your building is your lifeline.Always pull their fast units to the center of the map.
+Surviving Until Overtime
+
Your sole objective during single elixir is simply survival; keep your towers above 50% health and do not allow them to build a massive lead.
+
The exact millisecond the clock hits 'Double Elixir', the power dynamic flips completely in your favor.
+The ManeuverHow to Do ItThe High Middle PlantPlacing your defensive building very high by the river to instantly intercept fast 'river-jumping' units like the Bandit or Royal GhostThe Predictive LogRolling a Log at the bridge exactly when you expect them to spam cheap units, instantly clearing their push and granting a positive trade
+Staying Zen
+
Fast decks rely heavily on causing panic and capitalizing on the clumsy, expensive mistakes that follow.
+
Speed is an illusion if it crashes into an unmovable object.
+
+If you have any issues pertaining to exactly where and how to use [tower rush](https://rentomaha.com/author/lisettemyles73/), you can get hold of us at our own web site.
\ No newline at end of file