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In recent years, the [tower rush](https://casaspanishhomes.com/author/sheltonbuchana/) genre has seen an explosion of creativity, fundamentally altering how matches are played.
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We have moved far beyond the simple days of dropping a heavy tank at the bridge and hoping it connects with the tower.
+Champions and Active Abilities
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For years, every unit in the game was a 'fire and forget' missile; once deployed, the AI took complete control.
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A perfectly timed Champion ability can dodge a lethal spell or instantly clear a massive defensive swarm.
+A Champion without its ability is just an overpriced, mediocre unit.Bait out the opponent's counter before triggering the ability.Protect them.
+Mid-Match Transformations
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Another massive recent innovation is the concept of 'Card Evolutions', where standard units gain new powers after being played multiple times.
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It breathes incredible new life into older, forgotten cards, making them instantly relevant and terrifying again.
+Game UpdateHow it WorksPower SpikesPlay a specific card X number of times to unlock a supercharged version for the next deploymentTower TroopsPlayers can now swap the default Princess on the tower with different characters that shoot faster, slower, or deal splash damage
+What Will They Think of Next?
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These innovations prove that the developers are not afraid to completely upend the established rules of the game to keep it fresh.
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Innovation is the true king of the arena.
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