Add The Rock-Paper-Scissors Strategy in Tower Rush

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<br>The entire combat system is just a highly complex, beautifully animated game of Rock, Paper, Scissors.<br>
<br>This guide will break down the combat triangle and show you how to exploit it to guarantee positive elixir trades.<br>
The Fundamental Triangle
<br>The rules of the arena are simple: Swarms overwhelm Single-Target units; Splash Damage obliterates Swarms; and Single-Target units destroy Splash Damage.<br>
<br>If you blindly play a swarm without baiting out their splash damage first, you are throwing your elixir away.<br>
Track their rotation.Always consider the Z-axis.Sacrificing a cheap card to get to your primary defense is acceptable.
Breaking the Triangle
<br>Bait decks are designed entirely around overloading one specific side of the triangle to exhaust the opponent's counters.<br>
<br>You are no longer playing the cards on the screen; you are playing the player behind the screen.<br>
Unit CategoryWhat it BeatsWeaknessesMultiple Small UnitsHigh DPS single-target tanks, Princes, P.E.K.K.AsWizards, Valkyries, Bomb Towers, The LogThe SweepersSkeleton Armies, Minion Hordes, Goblin GangsHigh health single-target units, Mini P.E.K. If you adored this article so you would like to obtain more info concerning [tower rush](https://playtube.com.pl/@aiden77p880645?page=about) please visit our internet site. K.As, Heavy Spells
The Evolution of Balance
<br>If Splash units become too strong, nobody will play Swarms, and Single-Target units will dominate the ladder.<br>
<br>Know your counters, track their spells, and execute your trades perfectly.<br>