Add Mastering Siege Decks in Tower Rush
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<br>Siege players use massive artillery buildings—specifically the X-Bow or the Mortar—planted firmly on their own side of the map to snipe the enemy base from afar.<br>
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<br>Playing Siege requires an entirely different skill set than standard beatdown or cycle decks; it demands absolute geometric precision and flawless defensive mechanics.<br>
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The Core Philosophy: Defend the Artillery
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<br>The entire strategy of a Siege deck revolves around a single, fragile building that costs a massive amount of elixir to deploy.<br>
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<br>To achieve this, Siege decks are usually filled with extremely cheap, high-value defensive cards like Knights, Archers, and Skeletons.<br>
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Never play your X-Bow if you don't have the elixir to protect it.Build the fortress first.If you know they have a Golem in hand, do not play the X-Bow; they will just use the Golem to block the shots.
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Different Flavors of Siege
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<br>X-Bow decks are usually built around fast cycling, aiming to out-pace the opponent's heavy tanks so the X-Bow has a clear line of sight.<br>
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<br>The Mortar, conversely, is a slow, methodical 4-elixir cannon that lobs massive splash-damage boulders.<br>
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Siege WeaponAttributesBest PlaystyleThe Machine Gun6 Elixir, fast firing, high overall DPSRequires absolute dedication to defending it; relies on out-cycling enemy tanks for a direct lock-onThe Cannon4 Elixir, slow firing, splash damageCan be used defensively to clear swarms, or offensively for slow, consistent chip damage over the whole match
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The Mental Toll of Siege
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<br>Playing a Siege deck is incredibly stressful; every match feels like a frantic puzzle of perfect placements and micro-interactions.<br>
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<br>Master the geometry, build the wall, and snipe them from safety.<br>
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