Add The Most Annoying Strategies to Face in Tower Rush and How to Counter Them
@@ -0,0 +1,15 @@
|
|||||||
|
<br>These decks are not always the most powerful, but they are designed specifically to frustrate, annoy, and tilt the opponent.<br>
|
||||||
|
<br>Understanding how these annoying strategies function is the first step toward completely dismantling them.<br>
|
||||||
|
The Spell-Cycle Defensive Turtle
|
||||||
|
<br>This player has absolutely no intention of ever crossing the bridge with a troop to attack your tower directly.<br>
|
||||||
|
<br>To beat this, you must apply relentless, unrelenting pressure so they never have the six elixir required to cast their heavy spell safely.<br>
|
||||||
|
Never build massive, slow pushes from the back.Force them to divide their defenses.Use miner or graveyard to bypass their buildings entirely.
|
||||||
|
The Relentless Assualt
|
||||||
|
<br>Cards like the Bandit, Royal Ghost, and Battle Ram require instant, predictive responses or they will take massive chunks of tower health.<br>
|
||||||
|
<br>Once you survive their initial flurry and build an elixir advantage, their lack of a heavy tank makes them incredibly vulnerable to a massive counter-push.<br>
|
||||||
|
Counter TacticExecutionAgainst SiegeNever let it lock onto your towerAgainst FreezeSpace your anti-air units far apart so one freeze spell cannot hit both of them and the tower simultaneously
|
||||||
|
Mastering Your Emotions
|
||||||
|
<br>Ultimately, the creators of these annoying decks are hoping to defeat you psychologically before they defeat you mathematically.<br>
|
||||||
|
<br>Take a deep breath, mute their emotes immediately at the start of the match, and focus entirely on the geometry of the arena.<br>
|
||||||
|
|
||||||
|
If you loved this informative article and also you would want to acquire more info regarding [tower rush](https://residanzia.com/author/traceecrowther/) i implore you to stop by our web page.
|
||||||
Reference in New Issue
Block a user