A level ten player facing a level twelve player starts the match at a massive mathematical disadvantage before a single card is even played.
Many players inadvertently stall their base progression by hoarding resources or ignoring the social systems of the game.
The Primary Source: Upgrading Cards
However, the ratio of gold spent to experience gained changes drastically depending on the level of the upgrade.
If your sole goal is to level up your king tower quickly, upgrading all of your low-level cards evenly is the most cost-effective method.
Farm masteries in casual modes.A high-level tower means nothing if your spells are weak.Farm it relentlessly.
The Secondary Source: Clan Donations
Many players are stingy, refusing to donate cards because they want to hoard everything for themselves.
You are essentially converting cards you will never use into base hitpoints and currency.
Progression ActionGold-to-XP RatioStarter LevelingIncredibly high efficiency; the absolute best way to gain quick XP if you have a slight gold surplusMaxing OutExtremely low efficiency; costs 100,000 gold for a tiny XP bump, but mandatory for competitive viability
The Margin of Victory
In close matches, the winner is often decided by a tower surviving with less than fifty hitpoints.
Furthermore, higher level towers deal more damage per shot, altering crucial interactions against enemy swarms.
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