diff --git a/Top-Mistakes-New-Players-Make-in-Tower-Rush-and-How-to-Avoid-Them.md b/Top-Mistakes-New-Players-Make-in-Tower-Rush-and-How-to-Avoid-Them.md
new file mode 100644
index 0000000..228573f
--- /dev/null
+++ b/Top-Mistakes-New-Players-Make-in-Tower-Rush-and-How-to-Avoid-Them.md
@@ -0,0 +1,15 @@
+
Entering the highly competitive world of arena battlers for the first time can be an overwhelming experience.
+
Once you face opponents who understand basic resource management, those cheap tricks will be punished mercilessly.
+Leaking Energy at Maximum Capacity
+
This concept, known as 'leaking,' will slowly but surely put you at an insurmountable economic disadvantage.
+
Even if that skeleton or spirit does zero damage, cycling it is better than wasting the energy entirely.
+Wasting energy loses games.Don't wait perfectly still.Start a slow push if you are full.
+Over-Defending Minor Threats
+
This is a massive economic blunder; you just spent five energy to stop something the tower would have killed anyway.
+
You must view your tower's health pool as an expendable resource that can be traded for a mana advantage.
+ErrorWhy It's BadDropping everything at the riverThe opponent defends on their side with the help of their tower, generating a massive positive tradeIgnoring spacingProvides insane value for the enemy's splash damage units
+Playing in a Vacuum
+
You cannot win consistently if you just spam your win condition without considering if they have their counter ready.
+
High-level play requires tracking the enemy's rotation and striking exactly when they are vulnerable.
+
+If you loved this short article and you would certainly like to receive additional details concerning [tower rush](https://worldasset.co.th/author/krystalgentile/) kindly browse through the web-page.
\ No newline at end of file