Add Drafting and Deck Building in Tower Rush
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<br>To inject variety and test pure fundamental skill, developers frequently feature 'Draft' modes in special events and tournaments.<br>
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<br>This comprehensive guide will teach you the golden rules of the drafting phase, ensuring you enter the arena with a massive tactical advantage.<br>
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The Golden Rules of Picking
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<br>The absolute most critical rule of drafting is ensuring you select at least one reliable 'Win Condition' (a card that targets buildings).<br>
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<br>Secondly, you must prioritize heavy removal spells like Poison, Fireball, or Lightning.<br>
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Deny them synergy.Don't draft too heavy.Ruin their cycle.
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The Art of the Bad Gift
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<br>The cards you do not pick are sent directly to their hand, giving you incredible control over their strategy.<br>
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<br>Their average elixir cost will skyrocket, their hand will be completely clogged, and they will be unable to defend your cheap, fast attacks.<br>
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Common ErrorThe ResultDrafting purely for synergy while ignoring the opponent's cardsYou might build a great Golem deck, but you accidentally gave them an Inferno Tower and a P.E.K. If you adored this short article and you would such as to obtain even more information pertaining to [tower rush](http://207.180.227.11:3001/rickykilfoyle/ricky2021/wiki/The-Role-of-RNG-in-Tower-Rush-Games) kindly see our own web-page. K.A, rendering your Golem uselessForgetting to draft any spellsYou will have absolutely no way to finish off a tower with 100 hitpoints remaining in overtime
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Playing the Hand You're Dealt
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<br>Do not panic; remember that your opponent's deck is likely just as weird and disjointed as yours.<br>
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<br>Choose wisely, and outsmart them before the match even begins.<br>
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