Add Top Clan War Cards in Tower Rush

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<br>To participate effectively in Guild versus Guild (GvG) content, players are usually required to construct four completely unique decks without overlapping any cards.<br>
<br>Understanding which cards provide the most universal value and how to substitute them efficiently is the key to securing victory for your clan.<br>
The Holy Grail: Small Spells and Swarm Clear
<br>This means your fourth deck will likely have to rely on Arrows or the Barbarian Barrel, drastically changing how that specific deck handles swarm defense.<br>
<br>If you put your max-level Log in your first war deck, but your Zap is only level 9 for your second deck, you will lose the second war match because your Zap won't kill equal-level goblins.<br>
Ensure every deck has one heavy nuke for overtime.Level up the Barbarian Barrel.If you run out of small spells, use cheap splash-damage troops.
Replacing the Irreplaceable
<br>The Musketeer is arguably the best, most versatile anti-air unit in the game, but she can only be used in one of your four war battles.<br>
<br>Cards that provide multiple functions—like the Electro Wizard, who provides anti-air DPS AND a spawn stun effect—are incredibly valuable in Clan Wars.<br>
Primary Meta CardSub ANiche AlternativeThe Musketeer (Ranged Anti-Air DPS)The Dart Goblin (Faster, more fragile, chip damage)The Flying Machine (Immune to ground melee, longer range)The Valkyrie (Ground Splash Tank)The Dark Prince (Has a shield, faster movement)The Bowler (Ranged linear splash, knocks back units)
A Clan Warrior's Arsenal
<br>To be a true asset to your clan, you must embrace the grind and level your entire collection to a respectable baseline.<br>
<br>A true champion can win with any hand they are dealt.<br>
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