Add Bridge Spam Strategies in Tower Rush
@@ -0,0 +1,15 @@
|
||||
<br>It completely bypasses the traditional, slow build-up of troops in the back of the arena, opting instead for instant, explosive pressure directly at the river.<br>
|
||||
<br>These decks are packed with incredibly fast, highly punishing units like the Bandit, Battle Ram, and Royal Ghost.<br>
|
||||
The Bridge Spam Mindset
|
||||
<br>You want them to be constantly reacting to immediate, terrifying threats, forcing them into awkward defensive placements and negative elixir trades.<br>
|
||||
<br>Because they just spent 8 elixir, they have only 2 elixir left to defend your 7-elixir, hyper-fast push.<br>
|
||||
Dropping them far away gives the opponent time to prepare.When you see them commit elixir, drop your punishment instantly.Split their defenses so they cannot use one massive splash unit to stop everything.
|
||||
The Rebound Attack
|
||||
<br>The best Bridge Spam players are actually incredible defensive players who use their surviving defensive troops as the foundation for their next attack.<br>
|
||||
<br>The opponent now has to deal with a hybrid push consisting of your surviving defender and your fresh attacker.<br>
|
||||
The AggressorPrimary TraitThe BanditHer dash ability makes her temporarily invincible; she can completely bypass certain spells and attacks if timed perfectlyBuilding TargeterActs as a fast meat shield that guarantees tower damage if it connects, then spawns two barbarians to continue the assault
|
||||
The Risk of Over-Committing
|
||||
<br>The greatest weakness of Bridge Spam is the temptation to over-commit to a push that is clearly failing.<br>
|
||||
<br>Take the small losses, absorb the counter-attack, and wait for them to make another mistake.<br>
|
||||
|
||||
If you have any queries about in which and how to use [tower rush](https://yementn.com/@scottymackness?page=about), you can get hold of us at our own page.
|
||||
Reference in New Issue
Block a user