Add Understanding Aggro Management in Tower Rush Scenarios
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<br>However, beneath the surface of this apparent chaos lies a rigid, highly predictable set of rules governing Artificial Intelligence.<br>
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<br>If you cannot reliably predict which target an enemy unit will choose to attack, you are relying entirely on luck.<br>
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The Concept of Sight Range
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<br>If multiple enemies are within that radius, the AI will almost always lock onto the absolute closest target mathematically.<br>
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<br>If a massive, slow-moving tank is lumbering toward your tower, you do not need to place your defense directly in front of it.<br>
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Memorize specific tile locations.You must use a stun spell (like Zap) to force it to rescan.They ignore the river and take direct diagonal lines.
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The Geometry of Defense
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<br>You can use the physical bulk of your own units to literally push enemy troops out of their preferred path.<br>
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<br>The physical mass of the tank will actually push the Miner backward, forcing him to lose range on the tower and retarget onto the tank.<br>
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AI LogicPlayer ActionClosest Target LogicPlace a cheap skeleton exactly one tile closer to the enemy than your fragile ranged attackerVision RefreshThe tower will rescan and target the swarm
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Drilling the Mechanics
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<br>Have a clanmate repeatedly send the same tank down the lane while you try to pull it to the center using different tiles.<br>
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<br>Control the aggro, control the arena.<br>
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