Add Understanding Elixir Math in Tower Rush
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<br>Players who treat the game purely as a test of reflexes will inevitably hit a skill ceiling they cannot break without learning the underlying mathematics.<br>
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<br>Every time you place a card, you are making a financial transaction, betting your current energy against the opponent's available energy.<br>
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The Cost of Inaction
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<br>This generation rate is constant for both players, meaning the total amount of energy distributed during a match is perfectly identical.<br>
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<br>If your opponent plays a card immediately at 10, they are now mathematically ahead of you by one point.<br>
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They are a risky investment that pays out massive dividends over time.The 'first play' dilemma is real.Tracking generation is just as important as tracking spending.
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Winning the Economic War
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<br>The entire goal of defensive play is to execute 'positive elixir trades', where you spend less energy to destroy a push than the opponent spent to create it.<br>
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<br>The game is won by the player who accumulates the highest total 'profit' over the three-minute duration.<br>
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Pro MoveHow it WorksCheap DefenseUsing a 1-elixir Skeleton to pull a 4-elixir Mini P.E.K.K. In case you adored this informative article in addition to you would like to obtain more info concerning [tower rush](https://git.suo0.com/shielachowne61/tower-rush4020/wiki/The-Most-Underrated-Units-in-Tower-Rush) kindly go to our web-page. A across the map until both Princess towers shoot it to death; +3 profitMulti-TargetingWaiting until the opponent places three different support troops near their tower before dropping the Rocket, destroying 12 elixir with 6; +6 profit
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Playing the Math
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<br>You should always know exactly who is 'up' in elixir at any given moment.<br>
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<br>Launch your win condition, support it with a spell, and watch them fail to defend because they simply do not have the currency to buy troops.<br>
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