Beatdown is the most visceral, straightforward, and terrifying strategy in the entire arena battler genre.
This guide will teach you the art of absorbing damage, building the deathball, and crushing the enemy under the weight of your push.
Taking Smart Damage
If you spend 4 elixir defending a 3-elixir Goblin Barrel, you will never accumulate the massive reserves needed to deploy your 8-elixir Golem.
You are intentionally losing the battle in the first two minutes to guarantee that you win the war in the final minute.
Stall the game.A single Poison spell will ruin your entire push if they are clumped together.If your first massive push fails to take the tower, do not force a second one immediately.
Synergy Behind the Tank
A Golem or Giant is virtually useless on its own; it will simply be surrounded and killed by cheap skeletons.
You must build a synergistic support squad that covers every possible defensive response the opponent might have.
The Game PlanWhat to DoSingle Elixir (First 2 Minutes)Play passively; use support units defensively behind your tower, then drop the tank in front of them for a 'free' counter-pushDouble Elixir (Final Minute)Drop the tank in the absolute back, ignore minor enemy attacks, and dump every drop of elixir into support units behind the tank
The Psychological Weight of the Push
This often induces panic, causing them to make desperate, ill-advised attacks that you can easily crush.
Unleash the behemoth, and claim your three crowns.
When you loved this informative article and you would like to receive much more information relating to tower rush kindly visit the internet site.