This system of prioritization is known as 'aggro' (aggression), and mastering it is the most critical mechanical skill in the game.
If you cannot reliably predict which target an enemy unit will choose to attack, you are relying entirely on luck.
How Units See the Arena
When a unit is deployed or finishes destroying a target, it scans its specific sight range for the closest valid enemy.
As long as you place a building just barely inside the tank's sight range, the tank will alter its path and walk toward your building.
Building-targeting units usually have larger sight ranges.They will ignore targets that are just a few tiles away.Always account for the unit's movement speed.
Manipulating the Z-Axis and Hitboxes
One of the most complex aspects of aggro management involves understanding the physical size, or 'hitbox', of different units.
For example, if an enemy Miner is locked onto your tower, you can deploy a large tank directly on top of him.
Aggro RuleTactical ApplicationProximity PriorityThe enemy will always hit the skeleton firstVision RefreshThe tower will rescan and target the swarm
Practice Makes Perfect
You must spend hours in friendly battles practicing these specific interactions until they become pure muscle memory.
Control the aggro, control the arena.
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